56 cards found.

Avatar of the Resolute

Creature Avatar   3 / 2   {G}{G} (2)

Reach, trample
Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.
It exemplifies the ideals of the Dromoka: strength, unity, and honor.



Color Identity: G,Green
Printings:
Dragons of Tarkir ()

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Avatar of the Resolute

Creature Avatar   3 / 2   {G}{G} (2)

Reach, trample
Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.
It exemplifies the ideals of the Dromoka: strength, unity, and honor.



Color Identity: G,Green

Avatar of the Resolute

Creature Avatar   3 / 2   {G}{G} (2)

Reach, trample
Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.



Color Identity: G,Green
Printings:
Dragons of Tarkir Promos ()

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Avatar of the Resolute

Creature Avatar   3 / 2   {G}{G} (2)

Reach, trample
Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.



Color Identity: G,Green
Printings:
Dragons of Tarkir ()

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Bloodcrazed Hoplite

Creature Human Soldier   2 / 1   {1}{B} (2)

Heroic — Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it.
Whenever a +1/+1 counter is put on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.



Color Identity: B,Black
Printings:
Journey into Nyx ()

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Bloodcrazed Hoplite

Creature Human Soldier   2 / 1   {1}{B} (2)

Heroic — Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it.
Whenever a +1/+1 counter is put on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.



Color Identity: B,Black
Printings:
Journey into Nyx ()

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Council's Judgment

Sorcery {1}{W}{W} (3)

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.



Color Identity: W,White
Printings:
Double Masters ()
Double Masters ()

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Council's Judgment

Sorcery {1}{W}{W} (3)

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.



Color Identity: W,White
Printings:
Double Masters ()
Double Masters ()

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Dissolve

Instant {1}{U}{U} (3)

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
"You thought only the gods could stop you?"



Color Identity: U,Blue
Printings:

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Dissolve

Instant {1}{U}{U} (3)

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)



Color Identity: U,Blue
Printings:
Friday Night Magic 2014 ()

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Dissolve

Instant {1}{U}{U} (3)

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)



Color Identity: U,Blue
Printings:
Magic Online Promos ()

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Grave Strength

Sorcery {1}{B} (2)

Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.
So long as death follows life, the supply lines of the Sultai will never be cut.



Color Identity: B,Black
Printings:
Fate Reforged ()

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Grave Strength

Sorcery {1}{B} (2)

Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.



Color Identity: B,Black
Printings:
Ultimate Masters ()

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Grave Strength

Sorcery {1}{B} (2)

Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.



Color Identity: B,Black
Printings:
Fate Reforged ()

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Grave Strength

Sorcery {1}{B} (2)

Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.



Color Identity: B,Black
Printings:
Ultimate Masters ()

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Gurmag Swiftwing

Creature Bat   1 / 2   {1}{B} (2)

Flying, first strike, haste
"Anything a falcon can do, a bat can do in pitch darkness."
—Urdnan the Wanderer



Color Identity: B,Black
Printings:
Khans of Tarkir ()

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Gurmag Swiftwing

Creature Bat   1 / 2   {1}{B} (2)

Flying, first strike, haste



Color Identity: B,Black
Printings:
Khans of Tarkir ()

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Harvest Fear

Sorcery Adventure   {3}{B} (0)

Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)



Color Identity: B,Black
The other side is:

Printings:
Throne of Eldraine ()
Throne of Eldraine ()

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Harvest Fear

Sorcery Adventure   {3}{B} (0)

Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)



Color Identity: B,Black
The other side is:

Printings:
Throne of Eldraine ()
Throne of Eldraine ()

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Harvest Fear

Sorcery Adventure   {3}{B} (0)

Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)



Color Identity: B,Black
The other side is:

Printings:
Mystery Booster ()

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No results found.
Bummer

56 cards found.